infinityblade

This page covers the various moves you can utilize to defeat Titans.

Moves

Various moves are available to use in battle. Swiping the screen allows players to attack the opponent. The following conditions maximize the chances of defeating the Titan:

Infinity Blade I Combo System

In Infinity Blade I, combos were controlled by the weapon used, indicated by names and the final hit in the sequence:

Infinity Blade II & III Combo System

In Infinity Blade II and III, combo types control the damage multiplier. Gems indicating combos are marked as 4-Hit Combo, 5-Hit Combo, or Combo. In Infinity Blade II , dual blades grant two additional combos:

Using Titan Break +2 gems extend Ultra Strikes to the maximum.

Blocking

Blocking is the primary defense against attacks.

Infinity Blade I

Blocking with Light weapons in Infinity Blade I can defend against most attacks, but certain unblockable moves, such as shield bashes and Giant stomps, bypass blocks. Elemental effects from enemies only apply during specific attack types, like fury chains or Chops (power attacks from Titans). The shield is depleted by successful blocks, and blocking doesn’t prevent elemental damage unless the shield has resistance to that element. Timing is essential for blocking, as blocking at the right moment reduces damage to the shield.

Infinity Blade II & III

In Infinity Blade II and III, the blocking system is refined with the introduction of Perfect Blocks, which nullify all damage, including elemental attributes, from all attacks—whether weapon slashes, fury chains, or non-weapon attacks. Infinity Blade III features titans with the "Perfect Block Only" perk that renders normal blocking or even Perfect Blocks completely impossible; and when Dual Weapons are utilized, the block is traded for a dodge, which helps avoid certain attacks like side sweeps.

Parrying

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Parrying is used to deflect an enemy’s weapon attack when blocking or dodging isn't viable. It’s achieved by swiping the screen in the opposite or same direction of the enemy’s strike just before impact. Only weapon attacks can be parried, while body attacks, such as shield bashes or kicks, cannot. Gems like "Parry All Attacks" allow the player to parry non-weapon from titan attacks.

Titan Retaliation

After a parry, Titans may retaliate with a continued attack chain, sometimes breaking the parry and dealing damage. In Infinity Blade II, titans can break the parry and inflict a sprain, reducing the damage dealt. Retaliation duration increases in later bloodlines and rebirths.

Great and Perfect Parries (IB II & III):

Successful parrying may trigger a Tap Sequence. Winning the sequence stuns the titan briefly, while losing results in a free Chop from the titan.

Comparison to other defense mechanics

Dodging

Dodging allows the player to evade enemy attacks, especially those that are unblockable or unparryable, such as magic or strong attacks. Players dodge by pressing one of the arrow buttons at the bottom corners of the screen. However, certain attacks can only be dodged in specific directions, and some are entirely undodgeable. In Infinity Blade II and III, dodging is restricted by the Stamina stat:

Stamina Determines how frequently Siris or Isa can dodge before becoming Exhausted, a fatigued state where any further attempts to dodge will hurt the player's character, damaging them slightly and indicated as Exhausted. Stamina will replenish

Dual Weapons Enhancements:

ases Siris' and Isa's Stamina stat by 2 points, allow Stamina to be replenished by parrying (in addition to regular over-time regeneration) and replace the Block button with a Duck button for Siris, and a

Breaks

Breaking" a titan occurs after consecutive blocks, parries, or dodges, giving the player a window to attack. The size of the attack window depends on avoiding damage:

Break Durations

Modifiers Affecting Breaks

  1. Titan Break/Combat Break Gems:
    • Expand attack windows for Block, Dodge, or Parry breaks.
    • Available as Hex, Star, or (in Infinity Blade III) Triangular gems.
  2. Perfect Block/Parry:
    • Adds 1 additional hit or second to the break duration.
  3. Monstrosities:
    • Larger titans with higher health.
    • Vulnerable to 2 extra hits during breaks with ≤2 exclamation marks.

Break Types

  1. Block Break:
    • Triggered by blocking the last attack in a titan’s chain.
    • Requires immediate retaliation to prevent recovery.
  2. Parry Break:
    • Triggered by parrying the last attack in a chain.
    • Stuns the titan, allowing more reaction time.
  3. Dodge Break:
    • Triggered by dodging the final attack in a titan’s chain.
    • Requires immediate retaliation but delayed by the dodge animation.
    • Poorly timed dodges may give the titan enough time to recover.

Tap sequence

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A Tap Sequence is a combat mechanic triggered in specific scenarios such as:

Mechanics

Tips for Success

Monstrosities

Dragon Fights

Advanced Moves

Super Move

Charged Super Move
Charged Super Move

The Super Move is a strong, special attack that is available once the sword icon at the top left of the screen is charged. This charge builds from both dealt and received damage during combat. When the charge is complete, the sword icon will glow to signal that the Super Move is ready to be activated.

A glitch may cause an automatic stab when the Super Move is first activated. After completing the sequence, the Mega Hit may not charge, and the Super Move icon will show as uncharged.

Mega Hit

Charged Mega Hit
Charged Mega Hit

The Mega Hit is a high-damage attack that can be performed after successfully completing the Super Move chain. It requires the Super Move icon to be fully charged. The charge for the Mega Hit builds after performing a series of stabs or slashes as part of the Super Move. Once activated, the player delivers significant damage to the enemy, with the damage scaling based on the weapon's damage. The higher the damage, the more damaging the Mega Hit will be. In Infinity Blade II, the Mega Hit can be triggered once the Super Move chain is completed. The charge for the Mega Hit only activates if the Super Move chain is executed precisely. After the Mega Hit, the enemy is broken, allowing for further attacks.

Magic

Magic includes both attacking and defensive spells that are equipped and usable in battle. Players will select any magic ring to inscribe spells that charge over time and use it for either elemental damage or support effects like healing and defense.

Offensive Magic

These spells deal direct damage or cause ongoing damage to the enemy. Magic types include Fire, Ice, Wind, and more. Some spells also inflict status effects like slowing the enemy or draining health over time.

Defensive Magic

These spells aid in restoring health, repairing shields, or defending against attacks. The effectiveness depends on the player’s magic stat and the spell’s level.

Other Moves

Scratch

When attacking a titan before it is broken or dizzy, and while it is performing an attack, the player may deal a "scratch" instead. This attack results in 20% physical slashing damage and ignores any elemental magic effects on the Titan. Scratching is useful for dealing more damage or finishing off a weakened Titan, but may end with a failed parry. As enemies become faster and stronger in later gameplay, scratching becomes less effective. Freeze spells in Infinity Blade III significantly enhance scratching, making it more effective. Using a gem that provides health, gold, or other bonuses for scratching, along with the Freeze spell, maximizes the benefits.

Stab

During a titan's fury chain, a blue circle will occasionally appear over the opponent. Tapping the circle before the Titan completes its fury chain performs a stab, doubling the damage. It also blocks the fury chain and enables around 3 seconds of additional attack time.

In later gameplay, dodging, parrying, or blocking a Titan's fury chain may be more effective than attempting a stab. Breaking a Titan after its fury chain ends grants extra hits or time during the break window.

Finishing Combo

Once an enemy's health depletes, a Finishing Bonus will appear, allowing the player to swipe rapidly for extra experience points.

Mid-battle cutscenes

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In-battle cutscenes are short animations triggered once an enemy's health is reduced. These cutscenes can usually be sped up using the >> button. However, some cutscenes, like those involving the Worker in Infinity Blade III, limit the player’s ability to alter the character's actions.

Large Enemies

Deaths

Sword and Shield-Wielding
Heavy Weapon-Wielding
Dual Weapon-Wielding

Giant Enemies

Deaths

Regular Enemies

Deaths

Monstrosities

Deaths

Raidriar (Infinity Blade I & II)

Galath (Infinity Blade III)

Final Encounter